The DDLS definition for Students
as Designers: Good learning designs engage students in using content to construct
meaningful outcomes by comprehensively scaffolding students’ ability to design.
I believe Bruce Nussbaum would wholeheartedly
support this definition and the concept of Students
as Designers. Bruce uses the example
of Apple’s success to success to prove the point that fruitful enterprises are
no longer based on energy extraction, manufacturing, or technology. To gain success like Apple one must design
with originality and use creative processes.
Bruce believes promoting creative skills in the classroom will directly affects entrepreneurial ventures in the business world. Creative designers who can frame new patters and use their knowledge to create new products and ideas are worth the most in the marketplace. Creativity is not rare, given to the few. Creativity is in all. It is a skill that can be nurtured, grown, and improved.
Because the problems of the 21st century require more than one solution answers, the people who have developed deep creative skills will be the ones to solve these problems.
Good lesson design incorporates multi - literacies and promotes
students ability to design in an authentic situation. These lessons should teach students proper
design techniques like CRAP and the encoding process (DEAPR) while being connected
to the PICKLE.
Logan M
ReplyDeleteI believe it has to be situated naturally in experiences that lend themselves to this type of thought. Too many times, it's forced and the end goal is not as strong.